Whether you see all this as typically uninspired or traditionally archetypal probably will depend on how tolerant you are of convention. This is your prototypical fantasy story, which casts you as the hero destined to save the day. Gibbering goblins and pompous elves are just some of the types of creatures you'll get to kill in droves in Dungeon Lords.ĭungeon Lords is set in a fantasy world on the verge of ruin, thanks to the ambitions of an evil wizard. Unfortunately, a slew of noticeably missing features and other problems may well end up drawing too much of your attention away from the game's good parts. Dungeon Lords is a lengthy game that can offer a lot of the basic thrills that make role-playing games fun to play. Bradley's previous works, which include some of the later titles in the classic Wizardry series. As such, it's consistent with designer D.W. Dungeon Lords is a throwback to this style of gaming, with its emphasis on hack-and-slash combat and corridor crawls. You'd guide a band of adventurers through increasingly dangerous mazes filled with more and more, bigger and bigger monsters, while finding treasure, solving the occasional puzzle, and gaining experience levels. Though today's role-playing games are often expected to be sweeping, story-driven epics, it used to be that most such games were pure dungeon crawls.
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